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The Games Machine 76
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XENIATGM66.iso
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Indiana Jones
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PREVIEW.GOB
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misc_snd_scorpian.snd
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Text File
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1999-11-15
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2KB
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62 lines
# Jones 3D Sound Definition File
#
# Scorpian.snd
#
# Scorpian sounds
#
# [PKM]
#
# (C) 1999 LucasArts Entertainment Company L.L.C. All Rights Reserved
# Min. Max.
#Mode WAV file Flags Radius Radius Volume
#================== =========================== ======= ======= ======= =======
lwalkhard fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkhard fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunhard fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunhard fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkmetal fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkmetal fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunmetal fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunmetal fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkearth fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkearth fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunearth fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunearth fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalksnow fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalksnow fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunsnow fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunsnow fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkwood fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkwood fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunwood fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunwood fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkhardecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkhardecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunhardecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunhardecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkwoodecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkwoodecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunwoodecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunwoodecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lwalkearthecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rwalkearthecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
lrunearthecho fol_sc_walk1.wav 0x80 0.2 1.50 1.0
rrunearthecho fol_sc_walk2.wav 0x80 0.2 1.50 1.0
fire1 fol_sc_attack.wav 0x80 0.2 1.50 1.0
hurtfists fol_sc_die.wav 0x80 0.2 1.50 1.0 # When we're stepped on
death1 fol_sc_die.wav 0x80 0.2 1.50 1.0
death2 fol_sc_die.wav 0x80 0.2 1.50 1.0
splattered fol_sc_die.wav 0x80 0.2 1.50 1.0